Tuesday, June 25, 2019

Review: Crash of Cars

Many different vehicles unlocked at random, an always changing selection of battle arenas, random power-ups, and limited controls. That’s the gist of what’s involved in Crash of Cars. Effectively, it’s a little like the Twisted Metal franchise, only somehow, not as dark and grim. Sadly, not as much fun, either.

The first wrong game mechanic is that unlike in Twisted Metal games, you can’t stop or reverse your vehicle even though you can, of course steer. That makes it all the harder to avoid falling into water or a three-mile-deep pit. It also interferes with taking aim at other vehicles when you want to attack them.

The other issue is that no vehicle in the game is equipped with machine guns or any weapon that you can use at any given time in the battle, which limits your means of attack on other vehicles. For that matter, most weapons you do get to pick up are not even all that accurate.

Disappointingly, despite how good the game looks in ads, it’s not even what it should be for real. To an extent, it’s a crash of ergonomic game play.

Thursday, June 20, 2019

Wednesday, June 19, 2019

Review: "Extreme" City GT Car Stunts

You’re dealing with strenuous, moving obstacles and slippery loops. You get to navigate the course in an exotic car, and you’re on a loose schedule. But it’s still just about as difficult as navigating an obstacle course in a fully loaded, 18-wheel bull rack. What game am I covering? Extreme City GT Car Stunts.

Like in most racing games, players do get to unlock better rides as they level up, which does help a little to make it through each level. Even so, the game continues getting trickier as you progress. And it goes considerably beyond what I mentioned earlier. Even though there is a car reset button, it does not teleport you back onto the course. All it does is flip your car right-side-up again.

Another thing that’s a drag, a bigger drag in fact, is that the in-game advertisement was noticeably overdone. A lousy ad pops up every time you pause the game, whether it’s to take a phone call, or restart the level. And on levels six and up, you’ll be doing that a lot. The main, “extreme” part of the game is the difficulty, and ads in bad places make it all the more tedious, ruining 60% of the fun.

Monday, June 17, 2019

Review: RC Stunt Racing

Set on race courses, configured on a few different floors and tables, RC Stunt Racing is a very compelling racing game where only one of nine vehicles is unlocked for players who are just starting out. The other two Class C vehicles can be unlocked by shelling out enough money for them, like in many different racing games, but there are differences.

The game’s first area of uniqueness is the control setup. Players who don’t want the motion control setting have to steer right with their right thumb and left with their left thumb. The arrow buttons are on opposite sides of the screen, necessitating nine and three on the wheel. Then, there’s a link with Sonic Riders. The car is on cruise control for the entire race, except there are brake pedals on either side of the screen. Effectively, the car operates more like a lawn tractor, only it goes a lot faster.

The unique things, as well as the game play actually keep the game interesting and show players a good time, but there are annoyances here and there. Upon finishing each and every race, the RC car needs repairs, which players have to wait to have done. When unlock-able cars, players are also, actually taxed for the repairs as if the game wants a victory tax.

Even with the repair charges after every race, the game still doesn’t fail to remain compelling. The money that players either win, or earn by looking at ads can be put towards unlocking a new car, or towards upgrades or an already unlocked car. Annoying here and there, but also engaging by its own, special design.

Friday, June 14, 2019

Review: Battle Tank (Developed by Springcomes)

Set in a battle field, way out in the countryside, in the middle of recurring chaos, Battle Tanks is the type of warfare game, capable of simulating Call of Duty courses of action in non-Call of Duty players. But it’s not just any word in kid friendly warfare. It’s the last word in compelling, fictional warfare for all ages.

The game is not even run like a war. It works like a high score demolition derby, only doing damage actually repairs your armor. Your tank starts out small but enlarges and increases its armor capacity as you level up by taking out one opponent after another. Effectively, it’s every tank commander for himself, and I enjoy it that way.

Players do; however, have one considerable vulnerability. The game is always live with all human opponents and no CPU's. So one touch of the pause button, and you’re a sitting duck. To answer the door or the phone, you’ll just have to withdraw from the battle. For players with nothing else to do, that’s a real advantage. Not bad for all, but not good for all either.

Wednesday, June 12, 2019

Review: Limo Track Drive Stunt

Narrow curves, swinging wrecking balls both round and square, slippery slopes, shifting decks, abrupt corners, and players still don’t get to navigate these 20 obstacle courses in a monster truck or even on foot. They have to do so in a four door executive sedan with an eight to twelve foot stretch. Effectively, they don’t call it Limo Track Drive Stunt for nothing.

Just to test everyone’s immunity to acrophobia, all 20 obstacle courses are at a two mile altitude with no rotors or support pillars. Additionally, a big, obvious goof. The first couple obstacle courses in the game are just a safe place for players to get familiar with the six figure vehicle they’ll be driving a lot. But before they know it, the courses turn unforgiving.

The part that me fooled by 80% was the in-app invention of the almost invisible deck. In other words, it makes the vehicle look as if it’s driving in mid-air and even disorients players when they approach it for the first time or two. The one obstacle that could take advantage of any player’s confidence is the slippery slope, sort of like the slippery stairs on a few episodes of Wipe Out or Total Wipe Out, only the slippery part is the downhill part, which can actually interfere with cornering.

As much of a compelling challenge the game can be, there are two minor flaws in design. When players beat the game, there’s no winning screen, beyond the text that says “Game Completed.” The other minor issue is that even though players are timed through every level, there’s no reward for a faster time. Not even an online scoreboard. Overall, nonetheless, the game offers many hard playing hours of challenge and triumph.

Monday, June 10, 2019

Review: Summer Coast Guard: Beach Bay

Paramedics have the responsibility to render any possible aid to someone having a medical emergency, whether that means carrying it out right where the victim is stranded or getting them to the hospital in an ultimate, mad rush, effectively making it the highest pressure job in a landlocked state.

In a coastal state; however, that pressure is equaled by the responsibility held down by members of the U.S. Coast Guard. And Android app, Summer Coast Guard: Beach Bay gives players a very well legit dose of both of those jobs.

When the game sticks players at the wheel of an ambulance, there’s a time limit. And it’s not even like a racing game. Racing games, from Mario Kart to Trackmania, help a lot to let off steam, but paramedic tasks in Summer Coast Guard: Beach Bay only get players more steamed. That just goes to teach them that paramedics don’t have a fun job, just because they can legally run red lights.

When the game assigns Coast Guard tasks to players, that means they get to fly a chopper, often to put out a fire or rescue someone, who is drowning. Even though it’s always obvious, where players need to hover or land to perform these duties, the chopper is somehow rather difficult to accurately maneuver, particularly when players try to ascend or descend.

Flying the helicopter in this game, I must admit, is probably only a 1% taste of what the real Coast Guard has to carry out from one day to the next as they are responsible for handling all emergencies at sea, whether it’s a ship wreck, a weapons trafficker, or a fire at sea. That’s what this game offers a healthy dose of, so to speak.